Clapper’s Cavern (Donkey Kong Country 2: Diddy’s Kong Quest)

Clapper’s Cavern is the thirty-first level of Donkey Kong Country 2: Diddy’s Kong Quest. It is besides the fourth level of K. Rool ‘s Keep, but was moved to being the third level in the Game Boy Advance remake, making it the thirtieth level in that version. It takes home in an icy cavern. It shares some similarities with Slime Climb in that the water rises, and a Snapjaw is chasing after Diddy and Dixie Kong. Because the Kongs can not safely enter the water, they must rely on Clapper ‘s aid. Unlike Clapper ‘s foremost appearance in Lava Lagoon, the Kongs can jump on it to freeze the water system and safely go across. Diddy and Dixie must promptly cross the frost as it melts quickly, leaving them vulnerable to the Snapjaw again. Krunchas and Zingers are the most common enemies in this flush. Krunchas can be difficult to pass safely unless the Kongs use a Team-up attack. In diverse parts of the flush, the Kongs need to gain momentum on the ice and then duck to slide beneath the Zingers, whether it is for collecting items or to progress through the floor. Midway through the level, the Kongs can swim through a section without being followed by Snapjaw. At the begin of this segment, they can open an animal crate containing Enguarde. In the Game Boy Advance remake, the level background was changed from purple to bright pink.

layout [edit ]

Diddy sliding beneath a group of three Zingers At the originate of the grade, the Kongs must continue right, and can find Clapper along the way. They then need to jump on him to make him cool down the urine. Once it is freeze, they can walk on it, avoiding the Snapjaw below them. Quickly, the two monkeys must run across the ice, jumping over Zingers, before it warms up and becomes a liquid. once back on land, the Kongs must avoid a few enemies and jumpstart on another Clapper, who freezes the water again. As they run across the ice again, there will be a few Neeks and some Zingers to jump over. Afterward, the heroes must walk into the nearby barrel that shoots them up to a higher separate of the level. From there, the apes need to travel west and jumpstart across two little gaps, then jump on the one-third Clapper to cool the water down. At that point, they must jump over a group of two Zingers and besides slide under another Zinger. There is a barrel that the Kongs must go in. It shoots them up to an even higher area of the level, where the Snapjaw will stop pursuing the Kongs, and the Kongs can get on Enguarde, the Animal Friend. With the swordfish, they should ride north through a wide crack and concisely after, pass a No Animal Sign sign, making them lose their Animal Friend and exit the water alone. Diddy and Dixie then need to jump across a quite modest gap and break the Star Barrel. Halfway through the degree, another Snapjaw will make an appearance, requiring the Kongs to jump on a Clapper, and run across the ice again. There, they have to fight or avoid many enemies, such as Neeks and Zingers. Once they reach land, they need to carefully avoid some enemies and hop on the chains to reach the highest part of the level. here, the group must jump across a gap and kingdom on a Clapper, freezing the water so far again. When running across the upstanding ice, Diddy and Dixie need to avoid some enemies and even slide under three Zingers, then cursorily leap on another Clapper. silent on the ice, they must jump over or slide under many Zingers until they reach the end of Level Target, whose prizes include a banana, a Banana Bunch, or a Banana Coin .

Enemies [edit ]

There is a large diverseness of enemies in Clapper ‘s Cavern, most of them being Zingers .

Name Count
Sprite of a Click-Clack in Donkey Kong Country 2: Diddy's Kong Quest.
Sprite of a blue Flotsam in Donkey Kong Country 2: Diddy's Kong Quest.
Flotsam (blue)
Sprite of a Klampon in Donkey Kong Country 2: Diddy's Kong Quest.
Sprite of a blue Kruncha in Donkey Kong Country 2: Diddy's Kong Quest. Pink variant of Kruncha in Donkey Kong Country 2.
6 (pink)
3 (blue)
Total: 9
Sprite of a Neek in Donkey Kong Country 2: Diddy's Kong Quest.
Sprite of a Puftup in Donkey Kong Country 2: Diddy's Kong Quest.
2 (blue-tipped)
1 (red-tipped)
Total: 3
Sprite of a Shuri in Donkey Kong Country 2: Diddy's Kong Quest.
Shuri (pink)
Sprite of a Spiny in Donkey Kong Country 2: Diddy's Kong Quest.
Sprite of a normal Zinger in Donkey Kong Country 2: Diddy's Kong Quest.
Zinger (yellow)

Items and objects [edit ]

Secrets [edit ]

Bonus Areas [edit ]

The second Bonus Area ‘s location is alluded by a lone banana

Read more : Ancient Coins

Image Type and description
Find the Token!
At the very start of the level, Diddy and Dixie must use Team-up to reach a hidden hook directly above them. The Kongs must then jump to the second hook and then continue heading right on an icy platform. From there, they must pass four Spinies and a Klampon and walk into an opening leading to the first Bonus Area. Here, the Kongs have twenty seconds to hop from six icy platforms (each having a single banana on them) until reaching the end platform with three bananas and the Kremkoin.
Find the Token!
When the Kongs open the Enguarde Box, they must ride on him and pass three Flotsams and then three Shuris. They must continue by swimming up, then taking left, and pass two inflated Puftups. At the end of this path is a deflated Puftup and a lone banana. Enguarde must use his Supercharge ability on the wall to the right of the banana to reveal an opening to the Bonus Area. In it, the Kongs and Enguarde have 15 seconds to swim to the bottom and obtain the Kremkoin. The water level quickly drops in the Bonus Area, so the Kongs and Enguarde must move quickly via Enguarde’s Supercharge ability before the time runs out. (Enguarde cannot move fast while on land.)

Collectibles [edit ]

The nearby location of both the Video Game Hero Coin and the aureate feather .

Item Location
Cranky's Video Game Hero Coin from Donkey Kong Country 2.
Cranky’s Video Game Hero Coin
After passing the letter K floating above a Zinger, the Kongs must stand on the following platform with a Kruncha and use Team-up at an opening above them. From there a hidden hook appears, and the Kongs must jump onto the icy ground and continue left. At the dead-end is a visible hook, also only reachable via Team-up. The Kongs can jump from the hook to obtain the Video Game Hero Coin. Alternatively, the Kongs can also spawn at the dead-end from completing the first Bonus Area.
Golden Feather DKC2 GBA.png
Golden feather (GBA version)
The golden feather is very close to the Video Game Hero Coin. From the Video Game Hero Coin, the Kongs must go slightly right and use Team-up into an opening. The thrown monkey can collect the golden feather this way.
Sprite of a photograph from both Donkey Kong Country and Donkey Kong Country on Game Boy Advance.
Photograph (GBA version)
There are two photographs in this level.

  • Just before the location of the second Bonus Level, the Kongs and Enguarde find three Puftups. The middle Puftup has a photograph over its head, and the Kongs can obtain it by stabbing it with Enguarde. This photograph adds a picture of Puftup on the fourth page of the Scrapbook.
  • Right after the letter N, the heroes can find a lone banana floating in the air. They must use Team-up to obtain the banana, revealing an Exclamation Point Barrel. With their invincibility, the Kongs must swim down a corridor to the left to obtain the photograph along with three Banana Coins and some bananas. The photograph is of Clapper, on page 15 of the Scrapbook. It is the last photograph that appears in the Scrapbook.

KONG Letters [edit ]

Letter Location
K There are two letter K’s: one of them is floating above a Zinger near the start of the level. The other one is located just before the Video Game Hero Coin, appearing directly above the Kongs after they exit from the first Bonus Area.
O Located to the left of two vertically-sorted Zingers.
N After the Star Barrel, the Kongs must jump onto Clapper and then run across the large sheet of ice. As they continue across the ice, they notice the letter N beneath a Zinger, only obtainable by ducking and sliding beneath it.
G Shortly after obtaining the letter N, the Kongs must continue upward by jumping from four hooks. The letter G is floating high above these hooks.

gallery [edit ]

Super Nintendo Entertainment System [edit ]

Game Boy Advance [edit ]

Names in other languages [edit ]

Language Name Meaning
Japanese こおりのみずうみ
Kōri no Mizuumi
Iced Lake
French Caverne de Clapper Clapper’s Cavern
German Clappers Höhle Clapper’s Cave
Italian Grotta Artica Arctic Cave
Spanish Caverna Clapper Clapper Cavern
reference :
Category : TÀI CHÍNH

Related Posts

Trả lời

Email của bạn sẽ không được hiển thị công khai. Các trường bắt buộc được đánh dấu *