Skeletons

Skeletons
Skeletons.png
Details
Type Creature
Behaviour Hostile
Location Islands & Skeleton Ships

Skeletons are the most common enemy type encountered in Sea of Thieves. These cursed undead come in many forms, with varying strengths and weaknesses .

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Skeletons are undead bony remains of curse Pirate Crews who everlastingly haunt the uninhabited Islands of The Sea of Thieves ready to take down anyone who dares disturb their rest. The world power of the Skeletons rests in their crying. unconstipated Skeletons make up the mindless dead Crew of their relatively mindless Skeleton Captains who have still managed to retain their name and title. These Skeleton Captains are more brawny than their crewmates indicated by the forte of the excommunicate that binds their Skull and holds both them and their crew stuck in this worldly concern. Players who decide to follow Tall Tales may encounter evening more potent Skeleton Captains who are the underlings of a Skeleton Lord and have managed to retain their memory and capability of speech. Skeleton Lords on the early hand are the most mighty of the curse Skeletons, who have obtained greater destructive powers and a control over early excommunicate Skeletons .

Mechanics

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Where to find

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emergent Skeletons

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The most common place to find Skeletons is as emergent spawns on any Small Islands or Large Islands. These Skeletons broadly spawn in groups of 1-4 every 1-3 minutes depending on the Island ‘s current Skeleton engender rate. An Island ‘s Emergent Skeleton spawn rate can be reset if the whole crew leaves the Island ‘s deed batting order range or is sent to the Ferry of the Damned. emergent Skeletons change in difficulty depending on the Crew ‘s active ocean trip :

Reading: Skeletons

  • Without any Voyages, emergent Skeletons spawn with any possible Weapons. Killing a base-level Skeleton generally takes 3 Cutlass strikes, one close-range torso shot from a firearm, or one long-range shot.
  • The number, health and weaponry of skeletons generated by Bounty Voyages or Gold Hoarder Voyages scale with the level of the Voyage that spawned them, with lower level Skeletons being weaker and spawning without Weapons. Higher level Skeletons take up to 6-7 Cutlass strikes or 2-3 gunshots to kill.
  • Athena’s Fortune Voyages have an increased emergent Skeleton spawn rate that can spawn in groups of up to 5-6. These Skeletons can also spawn with Stronghold Gunpowder Barrels. These Legendary Skeletons take up to 8-9 Cutlass hits or at least 3 Flintlock shots to kill.

Bounty Skeletons

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Bounty Skeletons are encountered on Bounty Quests and are distinguishable from regular Emergent Skeletons by their discolor dress, typically a bandanna or fabric eyepatch. They spawn in waves of 4 or larger and normally have a single assigned type to the whole wave ( see Types of Skeletons ). After respective Skeleton waves are defeated ( generally between 0-6 groups of Skeletons ), a final roll with the named Skeleton Captains and Skeleton Crew from the Bounty Quest will appear. Skeleton Captains and Skeleton Crew are beefier than your regular Skeletons and can spawn with any weapon apart from the Eye of Reach. The Bounty Quest Skeleton Captain and Crew will drop a Bounty Skull each upon defeat. Ashen Bounty Skulls are dropped during Ashen Bounty Quests. It takes about 6 Cutlass Combos to kill a regular Bounty Skeleton .

Fort Skeletons

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large waves of Skeletons ( groups of ~10 ) engender on Active Skeleton Forts. Like Bounty Skeletons, the Skeletons of a single wave spawn as a specific type ( see below ). These Skeletons take 6-7 Cutlass hits to kill. After 12 waves of Fort Skeletons are distribute with, Players will encounter 3 Boss waves, each Captain or Lord supported by more Skeletons .

Skeleton Ship Skeletons

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Skeleton Ships come with fully equipped Skeleton Crews that keep perpetually respawning once killed. Each Skeleton Ship is helmed by a Skeleton Captain. The Skeletons on top and penetrate pack of cards of a Skeleton Galleon can be of different type from each other. These Skeletons are vitamin a hard as Skeleton Fort Skeletons, spawning with any Weapons apart from Gunpowder Barrels ( Skeletons on the Crow ‘s Nest have Eye of Reach rifles to snipe players ) and take about 6-7 Cutlass hits to kill. once a Skeleton on the crew is killed, another one will spawn in its stead within seconds. The Skeletons on the Ship ‘s Cannons occur equipped with regular Cannonballs and one type of Purple and one type of Green Cursed Cannonball. The Skeletons on lower decks can use wooden Planks to repair any holes done to the Ship ‘s Hull, however they can not bail water, becoming defeated once their embark sinks .

Types

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emergent Skeletons normally spawn without any clothe on them. however, ordinary Skeletons that spawn during a Bounty Voyage or a Skeleton Fortress raid wear either Brown, Red, Light Blue or Purple Bandanas and Eyepatches. Different types of Skeletons can spawn as a depart of Bounty Voyages, Skeleton Fort or Skeleton Ship spawns :
Covered in gold, these skeletons are repellent to Cutlass strikes and weakened when exposed to water ( standing in water, a splash from a Bucket, or Rain ). The water system causes them to rust up, weakenening their defenses and slowing their movements significantly for a period of clock time. This effect is indicated by a creak sound, and a change of tinge from glittering amber appearance to a black, hoary note. While firearms are quite effective in combating this type, the more effective route would be to use Firebombs, or simply blowing them up with a Gunpowder Barrel or a cannonball is besides an option .
Overgrown with plants sprouting from their bodies, these skeletons are weaker against Cutlass hits tearing apart their leaf. As a counterweight, these Skeletons will start to heal quickly when in exposed to any urine, making battles during rain more unmanageable. This effect is indicated by their more vibrant leaf, a “ foam ” fathom, and glowworms that start to surround the bodies of the Skeletons .
These iniquity, spectral skeletons thrive in the dark when they are invulnerable to damage as attacks excrete justly through their apparitional kind. They become solid and susceptible to attacks if they are exposed to light. This can last a short while if exposed to a raise lantern luminosity. The impression is more permanent wave during vulnerability to daylight. They appear to take 33 % less damage immediately after they are stunned with the lantern. Shadows of Fate skeletons follow a similar automobile mechanic, but require particular Flame of Fate to be made vulnerable.

These skeletons are the most frustrating of the shuffle by introducing explosives. They emerge from the ground with a Gunpowder Barrel grasped in their hands and attempt to eliminate you by setting off the fuse of the barrel as they get close. stronghold Gunpowder Barrel Skeletons can emergently spawn as a depart of Athena ‘s Fortune Voyages. Stronghold Shadow of Fate Skeletons can spawn during the concluding Fort of the Damned wave. A Skeleton with a Keg of Ancient Black Powder is guaranteed to spawn after digging up treasure during the last chapter of an Athena ’ s Run of Thieves ’ Haven. Stronghold Barrel Skeletons move a distribute slower than regular Gunpowder Skeletons. The Gunpowder Kegs can be Harpooned from the Skeletons, after which they will immediately die. Gunpowder Skeletons besides drop their Kegs if they are killed by Firearms, but merely if the bullets do n’t hit the keg. ( tap : aim for the legs. )
colorful glowing skeletons that appear within Siren Shrines and Siren Treasuries, deoxyadenosine monophosphate well as during certain Tall Tales. They appear to have about deoxyadenosine monophosphate a lot health as normal skeletons but appear in bombastic groups and engender ampere long as the Crew is on the Island. The glow impression seems to persist only when players are within a relatively close range .
Gold Hoarder Skeletons are Skeletons firm to the Gold Hoarder Skeleton Lord. They can be encountered during The Art of the Trickster and The Shores of Gold Tall Tales, american samoa well as during Wayfinder Voyages issued by the Gold Hoarders. The Wayfinder Voyage Skeletons have a find to drop Artefacts on end .
These Skeletons glowing with burning fire used to appear during some Tall Tales voyages. however with the Crews of Rage ( Content Update ), they became the nonpayment Skeletons at The Devil ‘s Roar Islands. They spawn both emergently and as waves on Molten Sands Fortress. These Skeletons have a minor resistor to Fire, taking less damage from it than other types of Skeletons .
This blue and gold skeleton is a rare meeting whose frustration rewards the gang with a bundle of Ancient Coins. Its appearance is signaled by a brassy clatter of coins while it digs itself up out of the ground, followed by gay music as it runs around for a abbreviated time period before burrowing itself back into the grind at which point the meet is over. Players must defeat the skeleton cursorily before it disappears to earn the lucrative reward. It has a probability to be encountered on islands in both Adventure Mode or Arena .
Most normally found as a share of the Fort of the Damned Raid, Shadow of Fate skeletons are similar to Shadow Skeletons, with their invulnerable apparitional form, however to be susceptible to attack, they must be exposed to a specific Flame of Fate indicated by the tinge of their glow eyes. Players must acquire the correspond flame ( all show during a Fort of the Damned Raid in the main column ), then raise the lantern to the Skeletons to make them vulnerable to damage. They have the same total of health as regular Skeleton Fort skeletons, taking about 8 Cutlass hits, 2 Pistol shots, 2 Eye of Reach shots or a point blank Blunderbuss shoot to kill. A green and red Shadow of Fate skeletal system besides appear during an Athena ’ s Run of Thieves ’ Haven. These have a find to drop a Skull of Ancient Fortune or Villainous Skull of Ancient Fortune. They were featured prominently in the Fate of the Damned consequence in which they were found alongside the Ghost of Graymarrow, performing rituals and assaulting islands .

Skeleton Crew

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Found on Bounty Quests, these skeletons are functionally alike to Skeleton Captains but without the eminent rate title of “ Captain ”, a distinction authoritative in acquiring The Commendations # Hunter of excommunicate Crews approval.

Skeleton Captain

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Main article: Skeleton Captain elite skeletons with an authority-demanding hat. much higher health than its lesser allies, appearing at the decision of Bounty Quests and Skeleton Fort raids. They can carry any weapon aside from a Eye of Reach. Skeleton Captains match the type of their current wave, being adequate to of spawning as a Regular, Gold, Plant or Shadow Skeleton Captain. Skeleton Captains drop a Bounty Skull during a Bounty Quest, or a Vault Key during a Skeleton Fortress foray into. As of the Fort of the Damned ( Content Update ), individual Emergent Skeleton Captains of any type can spawn on Island shorelines. When defeated, they drop a nefarious Bounty Skull and a Skeleton ’ s Orders Quest that leads players to a ritual Skull and early treasure .

Skeleton Lords

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Main article: Skeleton Lords Skeleton Lords are astute commanders of skeletons, cursed from their world and full of hatred for other pirates. These foes are normally found as bos encounters in World Events, and are hood to slay .

triviality

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  • Skeletons can also be found shooting Cannons at the Player’s Ship from Forts or Islands.
  • Cannons or Gunpowder Barrels can be very effective against large groups of Skeletons.
  • During the Developer Stream on the 28th January, 2020 Twitch Streamer Dwag_Dracula asks “Has it ever been explained why Skeleton’s can eat bananas?” Game Designer George Orton jokingly replies with “It mushes the banana up and stores it in its skull, and then as the banana ferments it releases gas which builds pressure and it leaks gas and that’s the noise that you hear”. He also makes mention saying that Mike Chapman isn’t in the office so he can say whatever he wants.

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Patch history

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